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  4. Immersive learning through simulation: implementing twin screw extrusion in Unity
 
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2023
Book Article
Title

Immersive learning through simulation: implementing twin screw extrusion in Unity

Abstract
The use of immersive environments for education is a topic that attracts growing interest, particularly within process engineering. The engines for the design of immersive environments are ill-suited for process simulation (as is the case with Unity), leading to one of three main options: either discarding the use of these tools, with the consequent discarding as well of the easy integration in many platforms and graphical and physics engines; setting an interconnection with external simulation engines, with the consequent limitations; or focusing on a simulation-free implementation altogether. In this work, we demonstrate instead the implementation of a twin-screw extrusion simulation within Unity by benefitting from the available C# optimization library alglib and using complementarity constraints, in contrast with the previous literature. We study the computational time demanded and compare the results with simulations carried out with LUDOVIC, a state of the art simulator for twin-screw extrusion. The obtained results show that this alternative provides solid performance while simplifying the deployment of the final tool for its use by students.
Author(s)
Santos Bartolomé, Pedro
KU Leuven
Just, Daniel  
Fraunhofer-Institut für Chemische Technologie ICT  
Bampouli, Ariana
KU Leuven
Kemmerling, Simon
Fraunhofer-Institut für Chemische Technologie ICT  
Buczko, Aleksandra  orcid-logo
Fraunhofer-Institut für Chemische Technologie ICT  
van Gerven, Tom D.T.
KU Leuven
Journal
Computer Aided Chemical Engineering  
DOI
10.1016/B978-0-443-15274-0.50557-6
Language
English
Fraunhofer-Institut für Chemische Technologie ICT  
Keyword(s)
  • Complementarity Constraints

  • Educational Simulation

  • Twin Screw Extrusion

  • Unity

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