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  4. Social Dimensions in Content Creation for Games: A Systematic Review of Fairness, Social Bias, and Diversity in Computational Character and Environment Generation
 
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2025
Conference Paper
Title

Social Dimensions in Content Creation for Games: A Systematic Review of Fairness, Social Bias, and Diversity in Computational Character and Environment Generation

Abstract
Computational content generation increasingly shapes digital games, visual computing, and interactive environments, automating the creation of characters and environments. However, these systems also raise complex challenges related to fairness, social bias, and representational diversity. We present a systematic literature review of 37 recent studies addressing fairness-aware computational content generation across character creation, face modeling, and procedural environments. We analyze both algorithmic strategies-including deep learning, reinforcement learning, generative adversarial networks, and optimizationas well as design-oriented frameworks such as behavioral, participatory, and cultural methods. Our review reveals substantial conceptual fragmentation in how fairness, social bias, and diversity are defined, measured, and operationalized across domains. While several metrics (e.g., statistical parity, balanced accuracy, generative diversity scores) are applied, standardized computational frameworks and large-scale auditing tools remain largely absent. We conclude by outlining key research challenges, including metric standardization, scalable fairness, social bias, and diversity auditing, cross-cultural dataset development, and interdisciplinary collaboration, to advance aware content generation in games.
Author(s)
Horst, Robin
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Dörner, Ralf
Hochschule RheinMain
Mainwork
Computer Graphics & Visual Computing (CGVC) 2025  
Project(s)
Kooperative Rekrutierungs- und Qualifizierungslinien, Vorhaben RheinMain  
Funder
Bundesministerium für Forschung, Technologie und Raumfahrt  
Conference
Computer Graphics & Visual Computing Conference 2025  
Open Access
File(s)
Download (691.86 KB)
Rights
CC BY 4.0: Creative Commons Attribution
DOI
10.2312/cgvc.20251223
10.24406/publica-7181
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Branche: Infrastructure and Public Services

  • Research Line: Computer graphics (CG)

  • Research Line: Human computer interaction (HCI)

  • Research Line: Machine learning (ML)

  • LTA: Machine intelligence, algorithms, and data structures (incl. semantics)

  • LTA: Generation, capture, processing, and output of images and 3D models

  • 3D Contents

  • Computer games

  • Social development

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