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  4. From Text to Text Game: A Novel RAG Approach to Gamifying Anthropological Literature and Build Thick Games
 
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2025
Conference Paper
Title

From Text to Text Game: A Novel RAG Approach to Gamifying Anthropological Literature and Build Thick Games

Abstract
This study introduces a novel approach to gamifying anthropological literature using Large Language Models (LLM), specifically GPT-3.5, to create text-based games. Traditional methods of gamifying specialized literature often require costly game design and programming expertise. The method proposed by the authors employs Retrieval Augmented Generation (RAG) to transform anthropological classics into interactive games, potentially expanding the audience for anthropological knowledge. To evaluate this prototype, the researchers developed a corpus of 50 university-level exam questions with human-annotated gold standard answers. Together with an expert in social anthropology, they compared RAG-generated responses to these questions against both the gold standard and non-RAG approaches using a self-designed metric called ATGE (Anthropological-Text-Game Evaluation), which assesses the general quality, ethnographic depth, and honesty of the answer. Results indicate that the RAG-based system outperforms a non-RAG approach in factual accuracy and retention of ethnographic details, though it remains inferior to human-annotated answers. This suggests that RAG-based gamification can create ’thick games’ with substantial ethnographic depth, offering a promising, cost-effective method for making anthropological insights more accessible in an educational setting while maintaining scholarly integrity.
Author(s)
Hoffmann, Michael
Fillies, Jan
Peikert, Silvio  orcid-logo
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Paschke, Adrian  
Freie Univ. Berlin  
Mainwork
CSEDU 2025, 17th International Conference on Computer Supported Education. Proceedings. Vol.2  
Conference
International Conference on Computer Supported Education 2025  
Open Access
DOI
10.5220/0013215400003932
Additional link
Full text
Language
English
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Keyword(s)
  • Text Games

  • Large Language Models

  • Retrieval Augmented Generation

  • Game-Based Learning

  • AI in Education

  • Computational Anthropology

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