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  4. A Webtransport-based System for Real-Time Game Streaming
 
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August 22, 2025
Conference Paper
Title

A Webtransport-based System for Real-Time Game Streaming

Abstract
Game streaming has gained significant traction in recent years, underscoring the necessity for effective and reliable streaming protocols. The introduction of WebTransport, which incorporates HTTP/3 and QUIC as its fundamental components, brings new capabilities that could improve media delivery services such as cloud gaming, video conferencing, and real-time remote rendering. WebTransport provides functionality to enable the utilization of HTTP/3 and QUIC for the purpose of reducing latency, which makes it particularly appealing to cloud gaming developers and game engines, which mainly rely on WebRTC for streaming cloud-rendered content. WebRTC has been instrumental in media streaming due to its wide availability and low-latency characteristics. Nevertheless, the rise of WebTransport offers the promise of scalable, low-latency solutions that may rival existing low-latency methods like WebRTC. In this paper, we implement a WebTransport-based system to stream the game view from the Unity game engine in real-time. The game view is captured and encoded with FFmpeg before being transferred to clients via WebTransport protocol. In addition, the client can also send a control signal to the server in order to start an action of an object in the game scene. Our WebTransport-based system can reach a reasonable end-to-end latency of as much as 115 ms.
Author(s)
Nguyen, Minh  orcid-logo
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Busse, Dominik
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Pham, Stefan  orcid-logo
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Steglich, Stephan  
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Arbanowski, Stefan  
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Mainwork
CVCI 2025, 6th International Conference on Computer Vision and Computational Intelligence. Proceedings  
Conference
International Conference on Computer Vision and Computational Intelligence 2025  
Open Access
File(s)
Download (1.17 MB)
Rights
CC BY-NC-ND 4.0: Creative Commons Attribution-NonCommercial-NoDerivatives
DOI
10.1145/3744725.3744726
10.24406/publica-5260
Additional link
Full text
Language
English
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Keyword(s)
  • WebTransport

  • live streaming

  • low latency

  • cloud gaming

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