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2025
Journal Article
Title
SpectralGaussians: Semantic, Spectral 3D Gaussian Splatting for Multi-spectral Scene Representation, Visualization and Analysis
Abstract
We propose a novel cross-spectral rendering framework based on 3D Gaussian Splatting (3DGS) that generates realistic and semantically meaningful splats from registered multi-view spectrum and segmentation maps. This extension enhances the representation of scenes with multiple spectra, providing insights into the underlying materials and segmentation. We introduce an improved physically-based rendering approach for Gaussian splats, estimating reflectance and lights per spectra, thereby enhancing accuracy and realism. In a comprehensive quantitative and qualitative evaluation, we demonstrate the superior performance of our approach with respect to other recent learning-based spectral scene representation approaches (i.e., XNeRF and SpectralNeRF) as well as other non-spectral state-of-the-art learning-based approaches. Our work also demonstrates the potential of spectral scene understanding for precise scene editing techniques like style transfer, inpainting, and removal. Thereby, our contributions address challenges in multi-spectral scene representation, rendering, and editing, offering new possibilities for diverse applications.
Author(s)
Open Access
File(s)
Rights
CC BY 4.0: Creative Commons Attribution
Additional full text version
Language
English
Keyword(s)
Branche: Healthcare
Branche: Bioeconomy
Branche: Cultural and Creative Economy
Research Line: Computer graphics (CG)
Research Line: Computer vision (CV)
Research Line: Machine learning (ML)
LTA: Generation, capture, processing, and output of images and 3D models
Computer graphics
Deep learning
Spectral imaging
3D reconstruction
Appearance modeling
Scene understanding
Novel view synthesis
3D Gaussian splatting