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  4. From Stat Block to Tabletop: A First-Order Logic Framework for Authoring Immersive RPG Combat Encounters
 
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2025
Conference Paper
Title

From Stat Block to Tabletop: A First-Order Logic Framework for Authoring Immersive RPG Combat Encounters

Abstract
Designing balanced and engaging combat encounters in tabletop role-playing games (RPGs), such as Dungeons & Dragons (D&D), is a complex task requiring Game Masters (GMs) to consider numerous context-specific factors, including player abilities, narrative coherence, and environmental features. To streamline this process and assist both novice and experienced GMs, we propose a framework that leverages First-Order Logic to interpret the information embedded in both, player and non-player, character stat blocks and generate meaningful, immersive combat scenarios. This framework introduces subsystems – such as Traits, Strength Rating, Payoff Matrix, and Scenario – that extract implied behaviors and combat tactics from stat blocks, enabling modular, reusable, and system-agnostic rule creation. We validate the framework’s practicality through Tactical Tome, a digital authoring tool designed to aid in encounter preparation across various RPG systems. Tactical Tome enables precise, data-driven decision-making for encounter design, supporting both pen-and-paper RPGs and digital games that incorporate stat-block mechanics. A task-based expert user study involving 13 participants experienced in the D&D domain demonstrates the framework’s effectiveness, revealing significant improvements in encounter design efficiency and quality, alongside challenges regarding data requirements.
Author(s)
Kacsoh, László von
RheinMain University of Applied Sciences
Horst, Robin
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Dörner, Ralf
RheinMain University of Applied Sciences
Mainwork
HCI in Games  
Project(s)
Kooperative Rekrutierungs- und Qualifizierungslinien, Vorhaben RheinMain  
Funder
Bundesministerium für Bildung und Forschung -BMBF-  
Conference
International Conference on Human-Computer Interaction 2025  
International Conference on HCI in Games 2025  
DOI
10.1007/978-3-031-92578-8_20
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Branche: Cultural and Creative Economy

  • Research Line: Human computer interaction (HCI)

  • LTA: Interactive decision-making support and assistance systems

  • Computer games

  • Logic systems

  • Content creation

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