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  4. How Vibrotactile and Auditory Feedback Can Affect Performance in Search for Invisible Objects in Virtual Reality
 
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October 8, 2024
Conference Paper
Title

How Vibrotactile and Auditory Feedback Can Affect Performance in Search for Invisible Objects in Virtual Reality

Abstract
Virtual Reality (VR) studies tend to focus on visual aspects, yet auditory as well as tactile aspects should also be considered. Setting out to examine how an invisible object search can benefit from auditory and tactile cues, a VR game was developed to accomplish this. The game had three levels that differed on task difficulty, level one having a static invisible target, level two with a moving invisible target and level three with two moving invisible objects. Forty-two participants played this VR game, experiencing vibrotactile cues, auditory cues and a combination of both in the three levels. The participants did two playthroughs of the game. The results point towards the combination of both types of cues being the best of the different cue condition, while task difficulty overall had the biggest effects on performance.
Author(s)
Beese, Nils Ove
Rheinland-Pfälzische Technische Universität Kaiserslautern-Landau
Dümke, Lennart  
Döll, Yannic-Noah
Hochschule Bielefeld
Reinhard, René  
Fraunhofer-Institut für Techno- und Wirtschaftsmathematik ITWM  
Spilski, Jan  
Rheinland-Pfälzische Technische Universität Kaiserslautern-Landau, Universität des Saarlandes
Lachmann, Thomas  
Rheinland-Pfälzische Technische Universität Kaiserslautern-Landau, Universidad Nebrija
Müller, Kerstin
Mainwork
ECCE 2024, 35th European Conference on Cognitive Ergonomics. Proceedings  
Conference
European Conference on Cognitive Ergonomics 2024  
DOI
10.1145/3673805.3673808
Language
English
Fraunhofer-Institut für Techno- und Wirtschaftsmathematik ITWM  
Keyword(s)
  • Virtual Reality (VR) studies

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