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October 4, 2024
Conference Paper
Title
Interactive Digital Storytelling for Industrial Accident Prevention Based on Time Travel Prevention Games
Abstract
One may consider fiction an ancient virtual reality technology that specializes in simulating human problems. In the present approach, this is interwoven with up to date digital media design and information and communication technologies. According to Keith Oatley, stories are the flight simulators of human social life. The present work has a slightly narrower focus on the training of industrial accident prevention. The potential of storytelling is deployed for the prevention of accidents to preserve human lives, to avoid human injuries, the damage of installations and financial losses. Aiming at effectiveness and sustainability, the task under consideration is the interdisciplinary design of spaces of stories with high educational potential. Interactive digital storytelling is tailored to allow for unprecedented digital story engagement.
Prevention training is designed to appear playfully based on the authors’ original concept of time travel prevention games. Trainees who failed to complete their task - thereby possibly ruining a (fortunately only virtual) technical installation - are enabled to virtually travel back in time to make good the damage. In the condition of training with time travel prevention games, designing spaces of stories to be experienced playfully is an ambitious variant of gamification. The unfolding of personalized stories at play time is controlled by Artificial Intelligence (AI). The design of stories in story spaces is a particularly complex case of dynamic AI planning. Patterns that occur in story spaces wrap educational theory as well as principles of game design. The plan generation concepts underlying the interdisciplinary design of story spaces in which
educators, domain experts, learning psychologists, VR specialists, game designers, and others co-operate allow for the exploitation of advanced concepts of interactive digital storytelling such as non-linearity and non-monotonicity.
Prevention training is designed to appear playfully based on the authors’ original concept of time travel prevention games. Trainees who failed to complete their task - thereby possibly ruining a (fortunately only virtual) technical installation - are enabled to virtually travel back in time to make good the damage. In the condition of training with time travel prevention games, designing spaces of stories to be experienced playfully is an ambitious variant of gamification. The unfolding of personalized stories at play time is controlled by Artificial Intelligence (AI). The design of stories in story spaces is a particularly complex case of dynamic AI planning. Patterns that occur in story spaces wrap educational theory as well as principles of game design. The plan generation concepts underlying the interdisciplinary design of story spaces in which
educators, domain experts, learning psychologists, VR specialists, game designers, and others co-operate allow for the exploitation of advanced concepts of interactive digital storytelling such as non-linearity and non-monotonicity.
Author(s)
Conference