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  4. A GPU Ray Tracing Implementation for Triangular Grid Primitives
 
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2023
Conference Paper
Title

A GPU Ray Tracing Implementation for Triangular Grid Primitives

Abstract
Triangular grid primitives are a new technique for more efficient handling of memory intensive meshes, also called micro meshes in recent proprietary hardware implementations. This makes it a technique with high potential in the area of virtual environments where hardware capabilities are typically limited. In this poster, we focus on software ray tracing on GPUs and present a novel, easy-to-implement approach that uses a two-level bounding volume hierarchy (BVH) to accelerate these grids. The primary goal of our work is to make the technology more accessible by focusing on standard GPU devices without hardware ray tracing units. With our approach, we are able to encode geometry and BVH with approximately 7.5 bytes per triangle, reducing standard representations by a factor of 3.73 while reducing BVH construction time. Our data structure achieves a peak performance impact of 16% for a three-level subdivision.
Author(s)
Buelow, Max von
TU Darmstadt, Fachgebiet Graphisch-Interaktive Systeme  
Kuijper, Arjan  orcid-logo
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Fellner, Dieter
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
Virtual Environments 2023. Posters & Demos  
Conference
International Conference on Artificial Reality and Telexistence 2023  
Eurographics Symposium on Virtual Environments 2023  
Open Access
DOI
10.2312/egve.20231341
10.24406/publica-3221
File(s)
029-030.pdf (177.94 KB)
Rights
CC BY 4.0: Creative Commons Attribution
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Branche: Information Technology

  • Research Line: Computer graphics (CG)

  • LTA: Machine intelligence, algorithms, and data structures (incl. semantics)

  • Ray tracing

  • Triangulation

  • GPU computing

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