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  4. An Assistance System Framework for Virtual Reality Self-Service E-Learning Kiosks
 
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2022
Conference Paper
Titel

An Assistance System Framework for Virtual Reality Self-Service E-Learning Kiosks

Abstract
Digital self-service kiosks are an essential element in various customer-oriented application areas such as self-checkins at the airport, or self-ordering at fast-food restaurants. Besides, self-service kiosks are also used frequently for educational purposes, for example, to inform visitors at certain exhibits in museums. Furthermore, Virtual Reality (VR) technology has proven to be able to support learning experiences in such cases. However, being used unsupervised and by visitors novel to VR, the experience of these VR self-service E-learning kiosks can suffer greatly besides health- and safety-related challenges. In this paper, we explore the use of assistance systems to support users in the mentioned use-case. We propose a componentbased assistance system design for VR. We divide the assistance functions within our system into direct and indirect assistance functions, depending on whether a user may actively trigger them or the functions trigger automatically based on given pre-conditions. We demonstrate the feasibility of our concepts by a reference implementation and discuss the limitations and possibilities of our resulted system. We show that our system meets the users’ needs and can proactively support them before potential challenges occur.
Author(s)
Horst, Robin
Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Naraghi-Taghi-Off, Ramtin
Hochschule RheinMain
Dörner, Ralf
Hochschule RheinMain
Hauptwerk
IEEE Games, Entertainment, Media Conference, GEM 2022
Project(s)
Kooperative Rekrutierungs- und Qualifizierungslinien, Vorhaben RheinMain
Funder
Bundesministerium für Bildung und Forschung -BMBF-
Konferenz
Games, Entertainment, Media Conference 2022
Thumbnail Image
DOI
10.1109/GEM56474.2022.10017801
Language
English
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Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Tags
  • Lead Topic: Digitized Work

  • Research Line: Computer graphics (CG)

  • Research Line: Human computer interaction (HCI)

  • Research Line: (Interactive) simulation (SIM)

  • Virtual reality (VR)

  • E-Learning environments

  • 3D Game engines

  • Assistant systems

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