Dynamic Plan Generation and Digital Storyboarding for the Professional Training of Accident Prevention with Time Travel Games
Time travel games are a recent form of edutainment media having high potential in areas such as environmental education and prevention training. Time travel prevention games for purposes such as accident prevention in the industries are advantageous due to their conservation of resources including human health and lives. They are affective by allowing for unprecedented learner/player/trainee experiences, and they are effective due to the fascination of application-oriented game play including opportunities to influence the fate, the latter being less close to reality â but the more attractive and worth telling. Digital storyboarding is the ultimate design methodology allowing for properly dovetailing pedagogical and game design. It works simultaneously bottom-up, top-down, or both at once in interdisciplinary teams flexibly in space and time. Storyboarding is the organization of future learner/player/trainee experiences. The expressive power and the reach of digital s toryboarding is due to its roots in dynamic plan generation for the mastery of disturbances in the industries. Storyboards are finite hierarchically structured families of graphs small in size encoding patterns of game design, principles of didactics, and their interference. The technology particularly supports the design of time travel adaptive to the playersâ needs and goals aiming at affective experiences and effective learning.