Towards a concept for streamlining game design of an existing serious game and preliminary evaluation
This paper elaborates on a process to streamline the game design of the existing serious game Lost Earth 2307. Previous evaluations of the game revealed issues in terms of usability on the one hand and new requirements, such as motivation, accessibility via web and shorter gameplay, on the other hand. Based on the findings and the new requirements, the modification of the initial game design and the methods used are presented and elaborated. Furthermore, the question whether the resulting streamlined concept provides motivation and improves on usability is discussed. A subjective evaluation of this question is shown, followed up by presenting a preliminary study on a prototype implementation. The paper depicts the setup of the study using SUS and Flow Short Scale questionnaires and reports about the results and discusses the outcomes.