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  4. An Approach for Object-Based Spatial Audio Mastering
 
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2018
Conference Paper
Titel

An Approach for Object-Based Spatial Audio Mastering

Alternative
An Approach for Mastering Audio Objects
Abstract
Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This concept not only changes how creators interact with audio content, but also how it is saved and transmitted. Hence, a new process in the reproduction chain called rendering was established. The rendering process generates loudspeaker signals out of an object-based scene. Although recording and mixing have been subject to research in recent years, concepts for object-based mastering are nearly missing. The main difference compared to channel-based mastering is that instead of adjusting loudspeaker channels, audio objects need to be altered. This requires a fundamentally new concept for mastering. In this paper, a new method for mastering object-based audio is presented.
Author(s)
Hestermann, Simon
Seideneck, Mario
Sladeczek, Christoph
Hauptwerk
AES International Conference on Spatial Reproduction 2018
Konferenz
International Conference on Spatial Reproduction 2018
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Language
English
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Fraunhofer-Institut für Digitale Medientechnologie IDMT
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