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  4. Textbook Gamification: Transforming exercises into playful quests by using webble technology
 
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2015
Conference Paper
Title

Textbook Gamification: Transforming exercises into playful quests by using webble technology

Abstract
While teachers are increasingly realizing that playing and learning belong together, first gamification approaches are being applied to education. But the current solutions lack a real connection to the learning materials with regard to the content. For this reason it is required to design playing experiences close to textbook exercises likely to foster learning processes. A textbook gamification concept is proposed that directly sets up game mechanics on a textbook using given exercises which are transformed into playful quests. Thus, appropriate learning elements and didactic structures are integrated in the gamification application. The concept is based on the decision oriented instructional design model (DO-ID) and the webble technology approach which is an interface technology tailored toward creative human-machine interaction processes.
Author(s)
Friedemann, S.
Baumbach, L.
Jantke, K.P.
Mainwork
7th International Conference on Computer Supported Education 2015. Proceedings. Vol.2  
Conference
International Conference on Computer Supported Education (CSEDU) 2015  
Open Access
DOI
10.5220/0005489101160126
Language
English
Fraunhofer-Institut für Digitale Medientechnologie IDMT  
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