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2016
Conference Paper
Title

Serious games architectures and engines

Abstract
The term Serious Game includes a wide, heterogeneous field of digital games with varying purposes and objectives and for a multitude of different application areas. All in common is the underlying software. This chapter gives an overview on the technical aspects of serious games including their software architectures and engines. As the general topic is manifold and the technical aspects of serious game software are quite comprehensive, this chapter covers the basic principles of and requirements for serious game software. It depicts selected software architectures and provides examples for game engines including a description of selected components.
Author(s)
Söbke, H.
Streicher, Alexander  
Mainwork
Entertainment computing and serious games. International GI-Dagstuhl seminar 15283  
Conference
International Dagstuhl Seminar "Entertainment Computing and Serious Games" 2015  
Open Access
File(s)
Download (1.26 MB)
DOI
10.1007/978-3-319-46152-6_7
10.24406/publica-r-393608
Additional link
Full text
Language
English
Fraunhofer-Institut für Optronik, Systemtechnik und Bildauswertung IOSB  
Keyword(s)
  • distributed architecture

  • game component

  • Game Engine

  • Schema

  • serious game development

  • serious games architecture

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