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  4. Predicting purchase decisions in mobile free-to-play games
 
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2015
Conference Paper
Title

Predicting purchase decisions in mobile free-to-play games

Abstract
Mobile digital games are dominantly released under the freemium business model, but only a small fraction of the players makes any purchases. The ability to predict who will make a purchase enables optimization of marketing efforts, and tailoring customer relationship management to the specific user's profile. Here this challenge is addressed via two models for predicting purchasing players, using a 100,000 player dataset: 1) A classification model focused on predicting whether a purchase will occur or not. 2) a regression model focused on predicting the number of purchases a user will make. Both models are presented within a decision and regression tree framework for building rules that are actionable by companies. To the best of our knowledge, this is the first study investigating purchase decisions in freemium mobile products from a user behavior perspective and adopting behavior-driven learning approaches to this problem.
Author(s)
Sifa, Rafet  
Hadiji, Fabian  
Runge, Julian
Drachen, Anders
Kersting, Kristian  
Bauckhage, Christian  
Mainwork
Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015. Proceedings  
Conference
Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2015  
DOI
10.1609/aiide.v11i1.12788
Language
English
Fraunhofer-Institut für Intelligente Analyse- und Informationssysteme IAIS  
Keyword(s)
  • behavioral analytics

  • behavioral profiling

  • statistical data mining

  • forecasting player behavior

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