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  4. Predicting player churn in the wild
 
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2014
Conference Paper
Title

Predicting player churn in the wild

Abstract
Free-to-Play or 'freemium' games represent a fundamental shift in the business models of the game industry, facilitated by the increasing use of online distribution platforms and the introduction of increasingly powerful mobile platforms. The ability of a game development company to analyze and derive insights from behavioral telemetry is crucial to the success of these games which rely on in-game purchases and in-game advertising to generate revenue, and for the company to remain competitive in a global marketplace. The ability to model, understand and predict future player behavior has a crucial value, allowing developers to obtain data-driven insights to inform design, development and marketing strategies. One of the key challenges is modeling and predicting player churn. This paper presents the first cross-game study of churn prediction in Free-to-Play games. Churn in games is discussed and thoroughly defined as a formal problem, aligning with industry standards. Furthermore, a range of features which are generic to games are defined and evaluated for their usefulness in predicting player churn, e.g. playtime, session length and session intervals. Using these behavioral features, combined with the individual retention model for each game in the dataset used, we develop a broadly applicable churn prediction model, which does not rely on game-design specific features. The presented classifiers are applied on a dataset covering five free-to-play games resulting in high accuracy churn prediction.
Author(s)
Hadiji, Fabian  
Sifa, Rafet  
Drachen, Anders
Thurau, Christian  
Kersting, Kristian  
Bauckhage, Christian  
Mainwork
IEEE Conference on Computational Intelligence and Games, CIG 2014. Proceedings  
Conference
Conference on Computational Intelligence and Games (CIG) 2014  
DOI
10.1109/CIG.2014.6932876
Language
English
Fraunhofer-Institut für Intelligente Analyse- und Informationssysteme IAIS  
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