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  4. Simple and efficient example-based texture synthesis using tiling and deformation
 
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2013
Conference Paper
Title

Simple and efficient example-based texture synthesis using tiling and deformation

Abstract
In computer graphics, textures represent the detail appearance of the surface of objects, such as colors and patterns. Example-based texture synthesis is to construct a larger visual pattern from a small example texture image. In this paper, we present a simple and efficient method which can synthesize a large scale texture in real-time based on a given example texture by simply tiling and deforming the example texture. Different from most of the existing techniques, our method does not perform search operation and it can compute texture values at any given points (random access). In addition, our method requires small storage which is only to store one example texture. Our method is suitable for synthesizing irregular and near-stochastic texture. We also propose methods to efficiently synthesize and map 3D solid textures on 3D meshes.
Author(s)
Chen, Kan
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Johan, Henry
Nanyang Technological University
Müller-Wittig, Wolfgang K.  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
I3D 2013, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. Proceedings  
Conference
Symposium on Interactive 3D Graphics and Games (I3D) 2013  
DOI
10.1145/2448196.2448219
Language
English
IDM@NTU  
Keyword(s)
  • texture synthesis

  • tiling

  • deformations

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