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  4. Linear static, real-time finite element computations based on element masks
 
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2011
Conference Paper
Title

Linear static, real-time finite element computations based on element masks

Abstract
This paper presents a new method for the manipulation of a given CAE domain in view of VR based explorations that enables engineers to interactively inspect and analyze a linear static domain. The interactions can ideally be performed in real-time in order to provide an intuitive impression of the changes to the underlying volumetric domain. We take the approach of element masking, i.e. the blending out of computations resulting from computational overhead for inner nodes, based on the inversion of the stiffness matrix. This allows us to optimize the re-simulation loop and to achieve real-time performance for strain and stress distributions with immediate visualization feedback caused by interactively changing boundary conditions. The novelty of the presented approach is a direct coupling of view dependent simulations and its close linkage to post-processing tasks. This allows engineers to also inspect the changes of the stress field inside of the volume during, e.g. cross sectioning.
Author(s)
Graf, Holger  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Stork, André
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
ASME World Conference on Innovative Virtual Reality, WINVR 2011. DVD-ROM  
Conference
World Conference on Innovative Virtual Reality (WINVR) 2011  
DOI
10.1115/WINVR2011-5501
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • virtual reality (VR)

  • computer aided engineering

  • CAE

  • CAx/VR Integration

  • finite element method (FEM)

  • interactive simulation

  • realtime interaction

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