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  4. Online adaptive agent for connect four
 
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2008
Conference Paper
Title

Online adaptive agent for connect four

Abstract
One of the challenges that a computer game developer meets when creating a new game is setting the difficulty ``right''. Not only it is a complicated task to balance all the game parameters, but the developer also needs to cater for players with very different skill levels. Providing a game with an ability to automatically scale the difficulty depending on the current player would make the games more engaging over longer time. In this paper we propose a simple approach based on ranking of available strategies and show that it leads to a surprisingly good online adaptive agent. We evaluate the performance of the developed agent in the games against algorithmic as well as human opponents.
Author(s)
Missura, Olana  
Gärtner, Thomas  
Mainwork
Proceedings of the 4th International Conference on Games Research and Development 2008, CyberGames 2008  
Conference
International Conference on Games Research and Development (CyberGames) 2008  
DOI
10.24406/publica-fhg-359673
File(s)
001.pdf (181.37 KB)
Rights
Under Copyright
Language
English
Fraunhofer-Institut für Intelligente Analyse- und Informationssysteme IAIS  
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