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2008
Conference Paper
Title
Online adaptive agent for connect four
Abstract
One of the challenges that a computer game developer meets when creating a new game is setting the difficulty ``right''. Not only it is a complicated task to balance all the game parameters, but the developer also needs to cater for players with very different skill levels. Providing a game with an ability to automatically scale the difficulty depending on the current player would make the games more engaging over longer time. In this paper we propose a simple approach based on ranking of available strategies and show that it leads to a surprisingly good online adaptive agent. We evaluate the performance of the developed agent in the games against algorithmic as well as human opponents.
File(s)
Rights
Use according to copyright law
Language
English