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  4. EmoTetris for recognition of affective states
 
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2005
Conference Paper
Title

EmoTetris for recognition of affective states

Abstract
One of the recent difficulties researchers face in the area of adaptive computer systems is to get data corresponding to real affective states. In this paper we present a new approach for the induction of affective states in humancomputer interaction. For causing different emotions and obtaining emotion-related data we developed a Tetrisgame (labelled "EmoTetris") and applying it in an experiment. The data collection of two participants while playing EmoTetris took place in a laboratory environment and lasted five weeks, while physiological measurements and subjective data were gathered. Results regarding self-assessments indicate that our induction was successful and recognition rates of emotions based on physiological data are up to 70 percent.
Author(s)
Oertel, K.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Schultz, R.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Blech, M.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Herbort, O.
Univ. Würzburg
Voskamp, Jörg  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Urban, B.  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
HCI International 2005. Proceedings. CD-ROM  
Conference
International Conference on Human-Computer Interaction (HCI International) 2005  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • emotion recognition

  • affect detection

  • user behavior

  • computer game

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