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  4. Methods for efficient sampling of arbitrary distributed volume densities
 
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1992
Conference Paper
Title

Methods for efficient sampling of arbitrary distributed volume densities

Abstract
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, smoke, clouds, etc.). Such techniques have been implemented for projective scanline renderers, ray-tracers and for radiosity. Roughly speaking, such a method depends on an illumination model which accounts for the light-material interaction, together with a sampling strategy for reading the data of the density field. The illumination models proposed in literature are quite complicated and require several time-consuming operations, such as exponential functions, roots and trigonometrical functions. Ray-tracing and radiosity evaluate the illumination model at every voxel of the density field. Since several hundred complicated calculations are necessary for each ray, such a rigorous evaluation is very time-consuming. On the other hand, methods proposed for scanline renderes solve the equations describing scattering and reflection of light analytically along each ray within a volume; thus, such methods do not account for arbitrary density distribution. The purpose of this paper is not to propose a new illumination model, but to compare several methods for efficiently sampling arbitrary distributed data, i.e. , efficiently distribute the samples within the sampling volume. We propose that several sampling strategies can be used to reduce the number of evaluations of the illumination calculations along a ray and, thus, reduce the rendering time needed. Such methods are well suited for scanline renderers but can be used with ray-tracers. We propose a Monte-Carlo approach and an approximative method with user-adjustable accuracy to sample the volume data.
Author(s)
Haas, Stefan  
Sakas, Georgios
Mainwork
Photorealism in computer graphics  
Conference
Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics 1990  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Monte Carlo technique

  • rendering

  • sampling

  • solid texturing

  • volume densities

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