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  4. Single chip hardware support for rasterization and texture mapping
 
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1996
Journal Article
Title

Single chip hardware support for rasterization and texture mapping

Abstract
Today's interactive 3D-applications on PCs demand efficient hardware support for functionality, e.g. shading and texture mapping. In this paper, I present an ASIC that integrates most of the 3D-related funcionality defined in Intel's de-facto standard 3DR. As the chip was designed for real time environmental simulation systems, the main focus has been on texture mapping, which provides the most natural appearance at a moderate effort level. To avoid artifacts during texture mapping, the chip performs bi- or tri-linear blending on a MIPmap structure. Texture addresses are calculated perspective correct. A crucial problem concerning the tri-linear blending is the necessary data bandwidth between ASIC and the texture buffer. Therefore, I discuss several memory types and architctures for the texture buffer depending on performance, price and board space requirements. A short overview of different system architectures using the ASIC concludes the paper.
Author(s)
Ackermann, H.-J.
Journal
Computers and Graphics  
Conference
Eurographics Workshop on Graphics Hardware 1995  
DOI
10.1016/0097-8493(96)00022-2
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • chip design

  • hardware

  • MIPmap

  • perspective mapping

  • texture mapping

  • triangle shading

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