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  4. Haptic interaction with a polygon mesh reconstructed from images
 
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2016
Conference Paper
Title

Haptic interaction with a polygon mesh reconstructed from images

Abstract
Multi-view reconstruction methods are able to produce polygon meshes of a complex scene with millions of triangles which are well suited for visualization purposes. However, these large-scale, dense meshes normally cannot be haptically rendered directly with readily available APIs. In this paper, we present a method to extend meshes reconstructed from images to visual-haptic applications by using images for visual display while an improved hybrid collision detection method is used to meet the real-time requirements for haptic rendering. Moreover, three main imperfections (holes, outliers and degenerated facets) inherent in reconstructed models are also handled to help provide a smooth and consistent force feedback. Given a reconstructed model and the corresponding image, the proposed method provides a way to virtually explore the scene in the image, making it possible to appreciate art works and historic monuments within a touching distance.
Author(s)
Zhang, Xingzi
Nanyang Technological University, Singapore
Goesele, Michael
TU Darmstadt GRIS
Sourin, Alexei
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
International Conference on Cyberworlds, CW 2016. Proceedings  
Conference
International Conference on Cyberworlds (CW) 2016  
DOI
10.1109/CW.2016.15
Language
English
IDM@NTU  
Keyword(s)
  • image-based visualization

  • meshes

  • haptic user interfaces

  • tangible interaction

  • Guiding Theme: Visual Computing as a Service

  • Research Area: Computer graphics (CG)

  • Research Area: Human computer interaction (HCI)

  • Forschungsgruppe Capturing Reality (CARE)

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