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  4. Autonomous and robust navigation for simulated humanoid characters in virtual environments
 
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2002
Conference Paper
Title

Autonomous and robust navigation for simulated humanoid characters in virtual environments

Abstract
An important task for virtual characters is autonomous navigation in a virtual environment. The task is to find a way through the environment leading to a certain goal, avoiding obstacles such as walls, or surfaces not suitable for walking. This paper invents an algorithm that analyzes a given scene database in a preprocessing phase fully automatically. It identifies storeys, rooms and stairs without the need of user-guidance. During runtime, the path planning itself works on data generated during the preprocessing phase working in realtime today's PC hardware.
Author(s)
Fröhlich, T.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Kullmann, D.
Mainwork
First International Symposium on Cyber Worlds 2002. Proceedings  
Conference
International Symposium on Cyber Worlds (CW) 2002  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • virtual environment

  • autonomous character

  • path finding

  • autonomous robust navigation

  • simulated humanoid character

  • virtual character

  • obstacle avoidance

  • algorithm

  • scene database

  • preprocessing phase

  • path planning

  • real-time PC hardware

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