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  4. High-quality rendering of varying isosurfaces with cubic trivariate C1-continuous splines
 
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2009
Conference Paper
Title

High-quality rendering of varying isosurfaces with cubic trivariate C1-continuous splines

Abstract
Smooth trivariate splines on uniform tetrahedral partitions are well suited for high-quality visualization of isosurfaces from scalar volumetric data. We propose a novel rendering approach based on spline patches with low total degree, for which ray-isosurface intersections are computed using efficient root finding algorithms. Smoothly varying surface normals are directly extracted from the underlying spline representation. Our approach is using a combined CUDA and graphics pipeline and yields two key advantages over previous work. First, we can interactively vary the isovalues since all required processing steps are performed on the GPU. Second, we employ instancing in order to reduce shader complexity and to minimize overall memory usage. In particular, this allows to compute the spline coefficients on-the-fly in real-time on the GPU.
Author(s)
Kalbe, Thomas
TU Darmstadt GRIS
Koch, Thomas
TU Darmstadt GRIS
Goesele, Michael
TU Darmstadt GRIS
Mainwork
Advances in Visual Computing. 5th International Symposium, ISVC 2009. Pt.1  
Conference
International Symposium Advances in Visual Computing (ISVC) 2009  
DOI
10.1007/978-3-642-10331-5_56
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Iso surface

  • Graphics Processing Unit (GPU)

  • spline

  • reconstruction

  • ray casting

  • interactive visualization

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