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  4. Low delay streaming of computer graphics
 
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2008
Conference Paper
Title

Low delay streaming of computer graphics

Abstract
In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel environments. A local PC based server executes a computer game and streams the graphical output to local devices in the rooms, such that the users can play everywhere in the network. Since delay is extremely crucial in interactive gaming, efficient encoding and caching of the commands is necessary. In our system we also address the round trip time problem of commands requiring feedback from the graphics board by simulating the graphics state at the server. This results in a system that enables interactive game play over the network.
Author(s)
Eisert, P.
Fechteler, P.
Mainwork
15th IEEE International Conference on Image Processing, ICIP 2008. Conference Proceedings  
Conference
International Conference on Image Processing (ICIP) 2008  
DOI
10.1109/ICIP.2008.4712352
Language
English
Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut HHI  
Keyword(s)
  • computer game

  • computer graphic

  • local area network

  • media streaming

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