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  4. Splash! Identifying the Grand Challenges for WaterHCI
 
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2022
Conference Paper
Title

Splash! Identifying the Grand Challenges for WaterHCI

Abstract
Bodies of water can be a hostile environment for both humans and technology, yet they are increasingly becoming sources, sites and media of interaction across a range of academic and practical disciplines. Despite the increasing number of interactive systems that can be used in-, on-, and underwater, there does not seem to be a coherent approach or understanding of how HCI can or should engage with water. This workshop will explicitly address the challenges of designing interactive aquatic systems with the aim of articulating the grand challenges faced by WaterHCI. We will first map user experiences around water based on participants' personal experiences with water and interactive technology. Building on those experiences, we then discuss specific challenges when designing interactive aquatic experiences. This includes considerations such as safety, accessibility, the environment and well-being. In doing so, participants will help shape future work in WaterHCI.
Author(s)
Clashing, Christal
Monash University
Montoya Vega, Maria Fernanda
Monash University
Smith, Ian C.
University of New Brunswick
Marshall, Joe
University of Nottingham
Oppermann, Leif  orcid-logo
Fraunhofer-Institut für Angewandte Informationstechnik FIT  
Dietz, Paul Henry
University of Toronto
Blythe, Mark A.
University of Northumbria
Bateman, Scott
University of New Brunswick
Pell, Sarah Jane
Monash University
Ananthanarayan, Swamy
Monash University
Mueller, Florian
Monash University
Mainwork
CHI 2022, Conference on Human Factors in Computing Systems. Extended Abstracts  
Conference
Conference on Human Factors in Computing Systems 2022  
DOI
10.1145/3491101.3503723
Language
English
Fraunhofer-Institut für Angewandte Informationstechnik FIT  
Keyword(s)
  • aquatic play

  • fluidic user interface

  • HCI

  • water

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