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  4. Engaging patterns: Challenges and means shown by an example
 
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2008
Conference Paper
Title

Engaging patterns: Challenges and means shown by an example

Abstract
This paper presents first results of a research project whose goal is to develop a pattern language that enhances business software by motivating and engaging elements. The goal of the pattern language is to turn the soft and vague term of "emotions in user interaction design" into constructive design Guidance. The patterns are especially tailored for joy-of-use in business applications. The main contribution of this paper is the description of quality characteristics for this pattern language. They are illustrated by references to existing pattern descriptions and elaborating their deficiencies. This paper shows how these weaknesses were addressed in the pattern language.
Author(s)
Niebuhr, S.
Kohler, K.
Graf, C.
Mainwork
Engineering interactive systems. EIS 2007 Joint Working Conferences, EHCI 2007, DSV-IS 2007, HCSE 2007  
Conference
Conference on Human-Centered Software Engineering (HCSE) 2007  
Joint Working Conference Engineering for Human Computer Interaction (EHCI) 2007  
International Workshop on Design, Specification, and Verification of Interactive Systems (DSV-IS) 2007  
DOI
10.1007/978-3-540-92698-6_35
Language
English
Fraunhofer-Institut für Experimentelles Software Engineering IESE  
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