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  4. The Impact of Graviception on Human-Computer Interaction
 
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2026
Conference Paper
Title

The Impact of Graviception on Human-Computer Interaction

Abstract
Graviception, the human sensory perception of gravity and body orientation, plays a fundamental, yet often overlooked, role in how individuals interact with interactive systems. Human-computer interaction has traditionally emphasized visual, auditory, and tactile modalities, while comparatively neglecting the influence of gravity perception on embodiment, attention, motor control, and user experience. This paper draws on the field of biomechanics to examine how graviception can impact interaction, such as the impact of vision and gravity on body movements, especially in immersive, hypogravity environments, mobile contexts of use, and accessibility. By positioning graviception as a first-class concern in embodied interaction, we suggest actionable implications for interaction design that consider graviceptive factors for designers and researchers developing future graviceptive-aware interactive systems. Each implication is described by a short statement, a detailed statement, a rationale, and a series of examples illustrating the impact of graviception on design decisions.
Author(s)
Vanderdonckt, Jean
UCLouvain
Lefevre, Philippe
UCLouvain
Vatavu, Radu-Daniel
Universitatea Stefan cel Mare din Suceava
Attygalle, Nuwan T.
UCLouvain
Bilius, Laura Bianca
Tefan Cel Mare University of Suceava
Calvary, Gaëlle
Université Grenoble Alpes
Dupuy-Chessa, Sophie
Université Grenoble Alpes
Fairhurst, Merle
Technische Universität Dresden
Nilsson, Tommy
European Space Agency - ESA
Oppermann, Leif  orcid-logo
Fraunhofer-Institut für Angewandte Informationstechnik FIT  
Roselli, Paolo
Saggio, Giovanni
Policlinico Tor Vergata
Swaen, Valérie
UCLouvain
Mainwork
CHI 2026, CHI Conference on Human Factors in Computing Systems. Extended Abstracts  
Conference
Conference on Human Factors in Computing Systems 2026  
Open Access
File(s)
Download (4.24 MB)
Rights
CC BY 4.0: Creative Commons Attribution
DOI
10.1145/3772363.3799280
10.24406/publica-8641
Additional link
Full text
Language
English
Fraunhofer-Institut für Angewandte Informationstechnik FIT  
Keyword(s)
  • Embodied interaction

  • Graviception

  • spatial cognition

  • Vestibular perception

  • Virtual Reality

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