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2003
Conference Paper
Title

Nonlinear depth scaling for immersive video applications

Abstract
In this paper we discuss the minimum required accuracy of depth or disparity information for a typical immersive video application. Our approach benefits from the fact that in many cases the navigation range of the virtual camera is limited. We develop a simple geometric problem formulation and compare it with the more general plenoptic sampling approach. In this way we bridge the gap between classical 3D warp applications and the more general plenoptic sampling theorem. From this we derive general rules for the design of a typical immersive video application scenario. We provide a solution for the scalability of depth or disparity map designs in dependency of application scenarios.
Author(s)
Feldmann, I.
Schreer, O.
Kauff, P.
Mainwork
Digital media processing for multimedia interactive services. Proceedings of the 4th European Workshop on Image Analysis for Multimedia Interactive Services 2003  
Conference
European Workshop on Image Analysis for Multimedia Interactive Services (WIAMIS) 2003  
DOI
10.1142/9789812704337_0079
Language
English
Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut HHI  
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