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  4. The Berlin Brain-Computer Interface (BBCI) - towards a new communication channel for online control in gaming applications
 
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2007
Conference Paper
Title

The Berlin Brain-Computer Interface (BBCI) - towards a new communication channel for online control in gaming applications

Abstract
The investigation of innovative Human-Computer Interfaces (HCI) provides a challenge for future multimedia research and development. Brain-Computer Interfaces (BCI) exploit the ability of human communication and control bypassing the classical neuromuscular communication channels. In general, BCIs offer a possibility of communication for people with severe neuromuscular disorders, such as Amyotrophic Lateral Sclerosis (ALS) or spinal cord injury. Beyond medical applications, a BCI conjunction with exciting multimedia applications, e. g., a dexterity game, could define a new level of control possibilities also for healthy customers decoding information directly from the user's brain, as reflected in electroencephalographic (EEG) signals which are recorded non-invasively from user's scalp. This contribution introduces the Berlin Brain-Computer Interface (BBCI) and presents setups where the user is provided with intuitive control strategies in plausible gaming applications that use biofeedback. Yet at its beginning, BBCI thus adds a new dimension in multimedia research by offering the user an additional and independent communication channel based on brain activity only. First successful experiments already yielded inspiring proofs-of-concept. A diversity of multimedia application models, say computer games, and their specific intuitive control strategies, as well as various Virtual Reality (VR) scenarios are now open for BCI research aiming at a further speed up of user adaptation and increase of learning success and transfer bit rates.
Author(s)
Krepki, R.
Blankertz, B.
Curio, G.
Müller, K.-R.
Mainwork
Special issue on distributed adaptation representation and processing of multimedia information  
Conference
International Conference on Visual Information Systems (VIS) 2003  
DOI
10.1007/s11042-006-0094-3
Language
English
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