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  4. Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for Keyboarders
 
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2023
Conference Paper
Title

Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for Keyboarders

Abstract
Assessing a player’s performance is an essential part of gamified applications or serious games. For keyboard practice in the musical domain, an established approach is comparing played keys and a fixed MIDI score. However, concerning the evaluation of live performances (the actual keyboard playing and not to confuse with the stage public performance) within gamified technologies, only little is known. In this work, we investigate evaluating the live and improvised performance of keyboarders within a gamified E-Learning app. We introduce three performance criteria based on underlying musical concepts, again each composed of three sub-criteria, and provide abstract definitions for them whose implementation in a software system depends on application-specific parameters (e.g., keyboard hardware, sound generation software, and chord progression). Based on the results of an expert user study, we conclude
that our performance criteria correctness and playing style are well generalizable and could offer meaningful insight into the abilities of live keyboard performance, whereas the sound usage criterion was perceived as diverse, depending on our participants’ genre-expertise.
Author(s)
Horst, Robin
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Lanvers, Micha
RheinMain University of Applied Sciences
Dörner, Ralf
RheinMain University of Applied Sciences
Mainwork
Serious Games. 9th Joint International Conference, JCSG 2023. Proceedings  
Project(s)
Kooperative Rekrutierungs- und Qualifizierungslinien, Vorhaben RheinMain  
Funder
Bundesministerium für Bildung und Forschung -BMBF-  
Conference
Joint International Conference on Serious Games 2023  
DOI
10.1007/978-3-031-44751-8_2
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Branche: Information Technology

  • Branche: Cultural und Creative Economy

  • Research Line: Computer graphics (CG)

  • Research Line: Human computer interaction (HCI)

  • LTA: Interactive decision-making support and assistance systems

  • Music information retrieval

  • Serious games

  • Game based learning

  • Game development

  • Graphical interactive user interfaces

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