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  4. Eye-tracking for user attention evaluation in adaptive serious games
 
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2018
Conference Paper
Title

Eye-tracking for user attention evaluation in adaptive serious games

Abstract
The Ideal Path Score (IPS) developed in this work is able to improve adaptivity of serious games by more accurately estimating performance and need for help based on playersâ interactions and eye movements. The automatic personalization of adaptive e-learning systems supports effective learning for users with varying levels of knowledge and skills. Particularly in games, indicators informing adaptivity, like attention and performance of the player, should be assessed non-invasively to avoid interrupting the playerâs flow experience and to keep up the immersion. Passive sensors like eye tracking can solve this challenge. This paper presents the concept of the IPS and its integration in an adaptive serious game for image interpretation training. The realized IPS-adaptive game assesses performance and attention of players based on eye movements and interactions with the game.
Author(s)
Streicher, Alexander  
Leidig, S.
Roller, Wolfgang  
Mainwork
Lifelong technology-enhanced learning. 13th European Conference on Technology Enhanced Learning, EC-TEL 2018  
Conference
European Conference on Technology Enhanced Learning (EC-TEL) 2018  
Open Access
DOI
10.24406/publica-r-402367
10.1007/978-3-319-98572-5_50
File(s)
N-515961.pdf (743.52 KB)
Rights
Under Copyright
Language
English
Fraunhofer-Institut für Optronik, Systemtechnik und Bildauswertung IOSB  
Keyword(s)
  • adaptive game

  • eye tracking

  • ideal path

  • serious game

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