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  4. Feel me, hear me: vibrotactile and auditory feedback cues in an invisible object search in virtual reality
 
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February 13, 2025
Journal Article
Title

Feel me, hear me: vibrotactile and auditory feedback cues in an invisible object search in virtual reality

Abstract
The visual sensory system is a well-researched system. While virtual reality (VR) is a predominantly visual experience, there is still the auditory and tactile aspects that can be considered. This study examines finding invisible static and dynamic targets in virtual reality with the help of vibrotactile and auditory cues. Using a ghost hunting setting, a game was developed to investigate the different types of cues as search indicators. The game consisted of three levels, the first with a static ghost, the second with one dynamic ghost and the third with two dynamic ghosts. Forty-two participants received vibrotactile feedback cues, auditory feedback cues and the combination of both. They played the game in three trials, one per each feedback condition, in three different levels. Each participant played the game twice. The results suggest that the combination of both types of cues might be the best to use in a simple non-visual search setting, but the non-visual cues do not matter in a complex non-visual search. Further implications on the real world are discussed, i.e. search of and navigation to temporarily out-of-view buildings in the real world.
Author(s)
Beese, Nils O.
Dümke, Lennart
Döll, Yannic N.
Reinhard, René  
Fraunhofer-Institut für Techno- und Wirtschaftsmathematik ITWM  
Spilski, Jan
Lachmann, Thomas
Müller, Kerstin
Journal
Behaviour and information technology  
Conference
European Conference on Cognitive Ergonomics 2024  
Open Access
File(s)
Download (1.28 MB)
Rights
CC BY-NC-ND 4.0: Creative Commons Attribution-NonCommercial-NoDerivatives
DOI
10.1080/0144929X.2025.2459248
10.24406/h-490245
Additional link
Full text
Language
English
Fraunhofer-Institut für Techno- und Wirtschaftsmathematik ITWM  
Keyword(s)
  • Video game

  • virtual reality

  • vibrotactile feedback cues

  • auditory feedback cues

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