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  4. Retention Prediction in Sandbox Games with Bipartite Tensor Factorization
 
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2020
Conference Paper
Title

Retention Prediction in Sandbox Games with Bipartite Tensor Factorization

Abstract
Open world video games are designed to offer free-roaming virtual environments and agency to the players, providing a substantial degree of freedom to play the games in the way the individual player prefers. Open world games are typically either persistent, or for single-player versions semi-persistent, meaning that they can be played for long periods of time and generate substantial volumes and variety of user telemetry. Combined, these factors can make it challenging to develop insights about player behavior to inform design and live operations in open world games. Predicting the behavior of players is an important analytical tool for understanding how a game is being played and understand why players depart (churn). In this paper, we discuss a novel method of learning compressed temporal and behavioral features to predict players that are likely to churn or to continue engaging with the game. We have adopted the Relaxed Tensor Dual DEDICOM (RTDD) algorithm for bipartite tensor factorization of temporal and behavioral data, allowing for automatic representation learning and dimensionality reduction.
Author(s)
Sifa, Rafet  
Fraunhofer-Institut für Intelligente Analyse- und Informationssysteme IAIS  
Fedell, Michael
Northwestern University, Evanston, USA
Franklin, N.
Klabjan, D.
Ram, S.
Venugopal, A.
Demediuk, S.
Drachen, Anders
DC Labs, York, UK
Mainwork
Intelligent Computing. Proceedings of the 2020 Computing Conference. Vol.1  
Project(s)
ML2R
Funder
Bundesministerium für Bildung und Forschung BMBF (Deutschland)  
Conference
Computing Conference 2020  
DOI
10.1007/978-3-030-52249-0_21
Language
English
Fraunhofer-Institut für Intelligente Analyse- und Informationssysteme IAIS  
Keyword(s)
  • tensor factorization

  • behavioral analytics

  • business intelligence

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