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  4. From Microsociology to VR Design: A Framework for integrating Non-Verbal Behavior in Adaptive Systems
 
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2026
Conference Paper
Title

From Microsociology to VR Design: A Framework for integrating Non-Verbal Behavior in Adaptive Systems

Abstract
Adaptive virtual reality (VR) training systems face a fundamental challenge: nonverbal cues are context-dependent and resist straightforward interpretation. We present a framework that translates microsociological theory into practical system design through two phases: dataset development (defining meaningful gestures/postures and related scenarios (embedding cues in realistic situations), and perception studies (measuring interpretation variance). As a testbed, we apply this framework to police-citizen conflict resolution training - a domain lacking design-oriented empirical data. We identified 19 gestures/postures across 10 scenarios and collected perception data from 600 residents in Germany. This work demonstrates a replicable methodology for developing realistic adaptive systems. The framework addresses key limitations in current approaches with applications extending beyond police training to any domain requiring sophisticated behavioral interpretation of conflict interactions.
Author(s)
Ignatieva, Iryna
Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut HHI  
Nierula, Birgit
Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut HHI  
Tomotaki-Dawoud, Karam
Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut HHI  
Bosse, Sebastian
Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut HHI  
Mainwork
CHI 2026, CHI Conference on Human Factors in Computing Systems. Extended Abstracts  
Conference
Conference on Human Factors in Computing Systems 2026  
Open Access
File(s)
Download (1.68 MB)
Rights
CC BY 4.0: Creative Commons Attribution
DOI
10.1145/3772363.3798627
10.24406/publica-8640
Language
English
Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut HHI  
Keyword(s)
  • adaptive systems

  • conflict resolution

  • human-computer interaction

  • microsociology

  • virtual reality

  • VR training systems

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