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  4. Effective algorithm for building and solving linear systems
 
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2009
Conference Paper
Title

Effective algorithm for building and solving linear systems

Abstract
Several mesh-based techniques in computer graphics such as shape deformation, mesh editing, animation and simulation, build and solve linear systems. The most common method to build a linear system consists in traversing the topology (connectivity) of the mesh, producing in general a representation of the set of equations in form of a sparse matrix. Similarly, the solution of the system is achieved, by means of iterating over the set of equations in the default sequence of the vertices (unknowns). This paper presents a new algorithm, which optimizes the build of the linear system and its storage, and which allows the iteration over the set of equations in any arbitrary order. Additionally, our algorithm enables rapid modifications to the linear system, avoiding a complete rebuild.
Author(s)
Peña Serna, Sebastian
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Silva, Joao
Univ. do Minho
Stork, André
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Marcos, Adérito
Open Univ. Lisbon
Mainwork
17º EPCG, Encontro Português de Computação Gráfica 2009  
Conference
Encontro Português de Computação Gráfica (EPCG) 2009  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • simulation technique

  • mesh-based modeling

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