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  4. DOTA 2 match prediction through deep learning team fight models
 
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2022
Conference Paper
Title

DOTA 2 match prediction through deep learning team fight models

Abstract
Esports are complex computer games that are played competitively. DOTA 2 is one of the most popular esports titles worldwide. Commentators, audiences, and players face tremendous challenges to keep up with events happening during live matches due to a rapidly evolving gameplay across a large virtual arena. This complexity leads to the question of whether esports analytics could detect important events and their subsequent impact on the match. One such important event is team fights, which can often determine the outcome of a match. Despite their significance across strategy, gameplay, and audience experience, team fights remain relatively unexplored in the literature. Their role and potential to support match prediction models are not well understood. This paper presents a novel definition of team fights in DOTA 2 and proposes an algorithm to extract and quantity them for use in match prediction.
Author(s)
Ke, Cheng Hao
Deng, Haozhang
Xu, Congda
Li, Jiong
Gu, Xingyun
Yadamsuren, Borchuluun
Klabjan, Diego
Sifa, Rafet  
Fraunhofer-Institut für Intelligente Analyse- und Informationssysteme IAIS  
Drachen, Anders
Demediuk, Simon
Mainwork
IEEE Conference on Games, CoG 2022  
Conference
Conference on Games 2022  
DOI
10.1109/CoG51982.2022.9893647
Language
English
Fraunhofer-Institut für Intelligente Analyse- und Informationssysteme IAIS  
Keyword(s)
  • Deep Learning

  • DOTA 2

  • Esports

  • Game Analytics

  • Prediction

  • Recurrent Neural Networks

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