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  4. Digital heritage applications as an edutainment tool
 
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2004
Conference Paper
Title

Digital heritage applications as an edutainment tool

Abstract
With the fast-growing technological advancements in Virtual Reality (VR) technology and easier access to more affordable computer graphics hardware, it has become possible to create a diverse range of VR applications that are not only geared towards scientific research and medical training applications but also for "edutainment" purposes for the general public. "Edutainment" is an upcoming field that combines education with entertainment aspects thus enhancing the learning environment to be much more engaging and fun-filled. In this paper, we describe a project on a Digital Heritage application aimed to serve as an edutainment tool. The visitors are able to virtually "enter and explore" the reconstructed heritage environment and learn more on the presented content through virtual experiences. We have incorporated a Virtual Tour Guide that presents the cultural and historical content through nonlinear digital storytelling techniques for the dynamic content creation to fit the changing profiles and needs of the visiting audience.
Author(s)
Song, M.
CAMTech
Elias, T.
CAMTech
Martinovic, I.
CAMTech
Müller-Wittig, W.K.  
CAMTech
Chan, T.K.
CAMTech
Mainwork
GRAPHITE / VRCAI 2004. Conference Proceedings, Courses, and Posters. CD-ROM  
Conference
International Conference on Virtual Reality Continuum and its Applications in Industry (VRCAI) 2004  
International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE) 2004  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • digital heritage

  • nonlinear storytelling

  • Virtual reality (VR)

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