Now showing 1 - 10 of 32
  • Publication
    It's all in the (ambient) environment: Designing experiences in ubiquitous hybrid worlds
    ( 2008)
    Streitz, N.A.
    The objective of this invited talk is to present selected visions of ubiquitous computing and ambient communication based on the notion of the disappearing computer and to reflect on the resulting challenges for designing experiences in future smart environments. Our approach places the human at the centre of our design considerations and is based on exploiting the affordances of real objects by augmenting their physical properties with the potential of computer-based support. Combining the best of both worlds requires an integration of real and virtual worlds resulting in hybrid worlds. In this approach, the computer "disappears" and is almost " invisible" but its functionality is ubiquitously available and provides new forms of interacting with information. The approach can be summarized by the statement that "the world around us is the interface to information and for conveying experiences".
  • Publication
    Designing interaction for smart environments: Ambient intelligence and the disappearing computer
    ( 2006)
    Streitz, N.A.
    In this keynote, the author presents selected visions of ambient intelligence and the disappearing computer and comment on the resulting challenges for designing interaction in future smart environments. Our approach is based on exploiting the affordances of real objects by augmenting their physical properties with the potential of computer-based support. Combining the best of both worlds requires an integration of real and virtual worlds resulting in hybrid worlds. In this approach, the computer "disappears" and is almost "invisible" but its functionality is ubiquitously available and provides new forms of interacting with information. The general comments are illustrated with examples taken from developing roomware components for cooperative buildings, project work in the EU-funded "Disappearing Computer" initiative, especially ambient displays and mobile devices in the "Ambient Agoras" project, and more recent developments for smart home environments.
  • Publication
    Smarte Arbeitsumgebungen zur Unterstützung verteilter sozialer Prozesse
    ( 2005)
    Streitz, N.A.
    ;
    Prante, T.
    ;
    Röcker, C.
    ;
    Alphen, D. van
    ;
    Stenzel, R.
  • Publication
  • Publication
    Towards the next generation of tabletop gaming experiences
    ( 2004)
    Magerkurth, C.
    ;
    Memisoglu, M.
    ;
    Engelke, T.
    ;
    Streitz, N.A.
  • Publication
    Using ambient displays and smart artefacts to support community interaction in distributed teams
    ( 2004)
    Röcker, C.
    ;
    Prante, T.
    ;
    Streitz, N.A.
    ;
    Alphen, D. van
  • Publication
    Interaction design for the disappearing computer
    ( 2003)
    Streitz, N.A.
    This invited talk starts out with a review of the previously developed Roomware(R) concept and sample prototypes as an approach for designing new forms of interaction and collaboration in future work environments. This is followed by presenting the EU-funded proactive initiative "The Disappearing Computer" (DC), a cluster of 17 related projects designing new people-friendly environments in which the "computer-as-we-know-it" has no role. Finally, a specific example of the DC-initiative is presented, the project "Ambient Agoras: Dynamic Information Clouds in a Hybrid World". It aims at transforming places into social marketplaces ('agoras') of ideas and information, providing situated services and feeling of the place ('genius loci') by creating new social architectural spaces. This is achieved by developing combinations of ambient displays and mobile devices that require and provide new forms of natural and intuitive interaction.
  • Publication
  • Publication
    Passage: Physical Transportation of Digital Information in Cooperative Buildings
    ( 1999)
    Konomi, S.
    ;
    Müller-Tomfelde, C.
    ;
    Streitz, N.A.