Now showing 1 - 10 of 30
  • Publication
    Smart artefacts as affordances for awareness in distributed teams
    ( 2007)
    Streitz, N.
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    Prante, T.
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    Röcker, C.
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    Alphen, D. van
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    Stenzel, R.
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    Magerkurth, C.
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    Lahlou, S.
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    Nosulenko, V.
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    Jegou, F.
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    Sonder, F.
    ;
    Plewe, D.
  • Publication
    Privacy and interruptions in team awareness systems
    ( 2007)
    Röcker, C.
    ;
    Magerkurth, C.
  • Publication
    Intelligent privacy support for large public displays
    ( 2007)
    Röcker, C.
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    Hinske, S.
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    Magerkurth, C.
  • Publication
    User interfaces for pervasive games
    ( 2007)
    Röcker, C.
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    Magerkurth, C.
    ;
    Haar, M.
  • Publication
    The smart dice cup: A radio controlled sentient interaction device
    ( 2006)
    Magerkurth, C.
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    Engelke, T.
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    Röcker, C.
    In this paper, we present the Smart Dice Cup, a novel interaction device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the device is also capable of communicating with its surrounding environment serving as an input device for other pervasive gaming applications.
  • Publication
    A component based architecture for distributed, pervasive gaming applications
    ( 2006)
    Magerkurth, C.
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    Engelke, T.
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    Grollman, D.
    In this paper, we describe a component based architecture for developing distributed, pervasive games that integrate tangible and graphical user interface components. We first discuss some of the interface components we have developed and then present a coordination infrastructure called Pegasus that allows flexibly coupling and reconfiguring components during runtime. On top of Pegasus we have created a language for describing pervasive games called DHG and briefly present a first sample application that is based on the component based architecture and defined with the game description language DHG.
  • Publication
    Spiros - A system for privacy-enhanced information representation in smart home environments
    ( 2006)
    Rocker, C.
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    Hinske, S.
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    Magerkurth, C.
    This paper presents a novel concept for personalized privacy support on large public displays in intelligent home environments. In order to validate the conceptual approach a system called SPIROS was developed. The SPIROS system automatically adapts the information visible on public displays according to the current social situation and the individual privacy preferences of the user working at the display.
  • Publication
    An intelligent user service architecture for networked home environments
    ( 2006)
    Magerkurth, C.
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    Etter, R.
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    Janse, M.
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    Kela, J.
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    Kocsis, O.
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    Ramparany, F.
    This paper discusses a novel architecture of intelligent user services that address the domain of networked home environments. The work described in this paper represents the central achievements of the first 1.5 years in the work package on intelligent user services within the EU-IST funded research project Amigo. The discussed service architecture consists of five distinct services that address both user- and system oriented issues in ambient intelligence (AmI) home environments.
  • Publication
    Third International Workshop on Pervasive Gaming Applications - PerGames 2006
    ( 2006)
    Magerkurth, C.
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    Chalmers, M.
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    Schäfer, L.
  • Publication
    From information design to experience design
    ( 2005)
    Streitz, N.A.
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    Magerkurth, C.
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    Prante, T.
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    Röcker, C.