Now showing 1 - 10 of 22
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Privacy and interruptions in team awareness systems

2007 , Röcker, C. , Magerkurth, C.

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User interfaces for pervasive games

2007 , Röcker, C. , Magerkurth, C. , Haar, M.

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Designing smart artifacts for smart environments

2005 , Streitz, N.A. , Röcker, C. , Prante, T. , Alphen, D. van , Stenzel, R. , Magerkurth, C.

Smart artifacts promise to enhance the relationships among participants in distributed working groups, maintaining personal mobility while offering opportunities for the collaboration, informal communication, and social awareness that contribute to the synergy and cohesiveness inherent in collocated teams.

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Towards the next generation of tabletop gaming experiences

2004 , Magerkurth, C. , Memisoglu, M. , Engelke, T. , Streitz, N.A.

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Intelligent privacy support for large public displays

2007 , Röcker, C. , Hinske, S. , Magerkurth, C.

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Third International Workshop on Pervasive Gaming Applications - PerGames 2006

2006 , Magerkurth, C. , Chalmers, M. , Schäfer, L.

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Bridging the physical and digital in pervasive gaming

2005 , Benford, S. , Magerkurth, C. , Ljungstrand, P.

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Smart artefacts as affordances for awareness in distributed teams

2007 , Streitz, N. , Prante, T. , Röcker, C. , Alphen, D. van , Stenzel, R. , Magerkurth, C. , Lahlou, S. , Nosulenko, V. , Jegou, F. , Sonder, F. , Plewe, D.

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From information design to experience design

2005 , Streitz, N.A. , Magerkurth, C. , Prante, T. , Röcker, C.

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Pervasive games: Bringing computer entertainment back to the real world

2005 , Magerkurth, C. , Cheok, A.D. , Mandryk, R.L. , Nilsen, T.