Now showing 1 - 3 of 3
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User interfaces for pervasive games

2007 , Röcker, C. , Magerkurth, C. , Haar, M.

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The smart dice cup: A radio controlled sentient interaction device

2006 , Magerkurth, C. , Engelke, T. , Röcker, C.

In this paper, we present the Smart Dice Cup, a novel interaction device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dice Cup serves as self-sustained gaming system, the device is also capable of communicating with its surrounding environment serving as an input device for other pervasive gaming applications.

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Ambient agoras: InfoRiver, SIAM, Hello.Wall

2004 , Prante, T. , Stenzel, R. , Röcker, C. , Streitz, N. , Magerkurth, C.