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  • Publication
    A component based architecture for distributed, pervasive gaming applications
    ( 2006)
    Magerkurth, C.
    ;
    Engelke, T.
    ;
    Grollman, D.
    In this paper, we describe a component based architecture for developing distributed, pervasive games that integrate tangible and graphical user interface components. We first discuss some of the interface components we have developed and then present a coordination infrastructure called Pegasus that allows flexibly coupling and reconfiguring components during runtime. On top of Pegasus we have created a language for describing pervasive games called DHG and briefly present a first sample application that is based on the component based architecture and defined with the game description language DHG.