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Fraunhofer Institut für Integrierte Publikations-und Informationssysteme IPSI
From human-computer interaction to human-environment interaction
Third International Workshop on Pervasive Gaming Applications - PerGames 2006
A component based architecture for distributed, pervasive gaming applications
Tell me where you want to go and I'll tell you what you need to know
Exploiting context information for identification of relevant experts in collaborative workplace-embedded e-learning environments
The smart dice cup: A radio controlled sentient interaction device
Large margin methods for structured and interdependent output variables
PerGames 2006, Third International Workshop on Pervasive Gaming Applications. Proceedings
Shared data modeling with UML-G