Magerkurth, C.C.MagerkurthEngelke, T.T.EngelkeMemisoglu, M.M.Memisoglu2022-03-032022-03-032004https://publica.fraunhofer.de/handle/publica/20724910.1145/1037851.1037870In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, and the social domains are modeled is presented. Interfaces that mediate between the domains are discussed along with a complementary software architecture that helps developing hybrid computer games. Finally, sample games that follow the approach of physical and social augmentation are presented.entangible interfacehybrid environmenttabletop gamecomputer gameentertainment004005400Augmenting the virtual domain with physical and social elements: Towards a paradigm shift in computer entertainment technologyjournal article