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  4. Achieving Congruency in Social MR within Heterogenous Spaces: Static Virtual Anchors for Seamless Tabletop Experiences
 
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2025
Conference Paper
Title

Achieving Congruency in Social MR within Heterogenous Spaces: Static Virtual Anchors for Seamless Tabletop Experiences

Abstract
Mixed reality (MR) offers transformative potential for social interaction by blending physical and virtual worlds. However, achieving congruent shared experiences is challenging as virtual elements must seamlessly integrate with multiple users’ diverse, often conflicting, physical environments. While universal solutions for all social MR scenarios remain elusive, we argue that for specific, common interaction paradigms — such as a seated, tabletop chess application — a more robust congruency can be achieved. We propose a conceptual shift towards using static virtual anchors as the primary reference points within the shared MR space. Instead of users independently manipulating shared virtual objects for local calibration, they align and scale themselves relative to a stationary virtual scene yielding a congruent MR experience despite using differently sized chessboards. Moreover, because chess interaction is primarily local to each player, individual physical pieces can provide congruent haptic feedback. The proposed concept was implemented and is available on the Meta Horizon platform.
Author(s)
Rücker, Fabian
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Kuijper, Arjan  orcid-logo
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Graf, Holger  
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
Web3D 2025, 30th International Conference on 3D Web Technology. Proceedings  
Conference
International Conference on 3D Web Technology 2025  
Open Access
File(s)
Download (3.3 MB)
Rights
CC BY 4.0: Creative Commons Attribution
DOI
10.1145/3746237.3746300
10.24406/publica-6792
Additional link
Full text
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Branche: Manufacturing and Mobility

  • Research Line: Human computer interaction (HCI)

  • LTA: Monitoring and control of processes and systems

  • Mixed reality

  • Haptic feedback

  • Human-computer interaction (HCI)

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