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November 26, 2024
Conference Paper
Title

A Novel Approach for Remote Rendering and Streaming in XR

Abstract
This paper introduces and compares two approaches for remotely rendering 3D environments in Extended Reality (XR) applications. The first approach utilizes a single 360-degree video stream, effectively eliminating motion-to-photon latency during head rotation and enabling scalable deployment across various Head-Mounted Displays (HMDs) for non-interactive XR environments. However, this approach compromises display quality and reduces 3D immersion. In contrast, the second approach employs two virtual cameras to generate stereo video, leading to better bandwidth efficiency, higher image fidelity, and en-hanced 3D immersion. Yet, it introduces greater implementation complexity, necessitates HMD-specific camera configurations, and may increase motion-to-photon latency. Implementation specifics are detailed for 3D environments created in Unity, which are applicable similarly to Unreal Engine. Both rendering pipelines are integrated into a gaming engine-agnostic remote rendering framework utilizing WebRTC. The evaluation of both approaches considers quantitative metrics and qualitative assessments to determine their efficacy.
Author(s)
Zoubarev, Alexander
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Bassbouss, Louay  
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Tran, Duc Long
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Steglich, Stephan  
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Arbanowski, Stefan  
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Mainwork
2nd International Conference on Intelligent Metaverse Technologies & Applications, iMETA 2024  
Conference
International Conference on Intelligent Metaverse Technologies & Applications 2024  
DOI
10.1109/iMETA62882.2024.10808154
Language
English
Fraunhofer-Institut für Offene Kommunikationssysteme FOKUS  
Keyword(s)
  • Three-dimensional displays

  • Head-mounted displays

  • Head

  • Spectral efficiency

  • Extended reality

  • Pipelines

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