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  4. A Comparative Analysis of Spectator Placement Methods in Virtual Reality Environments
 
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2024
Conference Paper
Title

A Comparative Analysis of Spectator Placement Methods in Virtual Reality Environments

Abstract
Virtual reality (VR) is becoming increasingly popular, necessitating the development of methods to enhance the viewing experience in VR presentations. This paper compares three different spectator placement methods designed to optimize immersion and engagement in VR environments. The first method, Formations, uses predefined patterns such as circles or lines for positioning spectators. The second, Dynamic Positioning, involves automatic teleportation around a designated point with adjustments for visibility and spacing. The third method, Personal Perspective, allows spectators to share the navigator’s exact position and view. These methods were assessed based on immersion, comfort, and overall experience through a combination of subjective questionnaires and objective tracking data analysis. The paper discusses the advantages and limitations of each method, providing valuable insights for VR content creators, designers, and developers to improve VR presentations. The results aim to guide the selection of the most effective spectator placement strategies, leading to more captivating and memorable VR experiences.
Author(s)
Wang, Oliver
Fraunhofer-Institut für Optronik, Systemtechnik und Bildauswertung IOSB  
Smaczny, Simon
Fraunhofer-Institut für Optronik, Systemtechnik und Bildauswertung IOSB  
Unmüßig, Gabriel  
Fraunhofer-Institut für Optronik, Systemtechnik und Bildauswertung IOSB  
Camp, Florian van de  
Fraunhofer-Institut für Optronik, Systemtechnik und Bildauswertung IOSB  
Mainwork
HCI International 2024 Posters  
Conference
International Conference on Human-Computer Interaction 2024  
DOI
10.1007/978-3-031-61950-2_16
Language
English
Fraunhofer-Institut für Optronik, Systemtechnik und Bildauswertung IOSB  
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